Here's my finished isometric design for my level. Since bringing the concept to the greybox stage a lot has changed in terms of layout but the mechanics and general aesthetic feel are still quite accurate to this design. I had a lot of fun with this. The big challenge that has persisted since I began working on this level is the marriage of the narrative and the idea that you're inside a pinball machine. It's easy to have too much of one and lose elements of the other, but keeping that in mind I think I have a pretty good balance.