Wednesday, August 19, 2015

Catsu!

Senior year started yesterday so I figured I should post my finished summer 3D project. I decided to leave the environment that went with this character for another time.. So I'll probably work on that during winter break or just whenever I have time again. 

Low poly final


High poly sculpt


Friday, July 24, 2015

Some sculpting for thesis

I've been working on some personal projects and modeling/uving my mod kit for war for a little while, but I'm sort of getting the generic pieces over with so that I have a base to build on if I want to get more detailed/complex.. None of that is very exciting. But I just began sculpting the base for our corpse kit. I've been focused a little more on the face, and not so much on the body yet but I'm happy with how it's coming along. I think he needs to be quite a bit thinner. Any crits would be really helpful if anyone is even looking at these process books at this point. 

    

Here's my original concept and some ref from walking dead I've been using for the decay around the mouth area/sunken in eyes. 


Sunday, May 31, 2015

Summer projects!

It's been a while since I updated this, but I've been having a productive summer so I thought it would be fun to do a little update.

I've been doing a lot of illustrations just for myself over the summer, was a great relaxing way to detox from the stress of this past year of school.

Mad Eye Moody by SarahLynnReynolds

Here's an example of that, a portrait I did of Mad Eye Moody as a request by one of my DA watchers. You can see more at my tumblr or Deviantart.

And here's very early progress on the environment I started! It's going to be a little ramen shop. it's a small personal environment to finish before I sell my soul to thesis for the next year. VERY early on in the process, still modeling, I should probably wait a bit to share but I suppose it's good to get feedback at all stages and I'm pretty excited about it. Going for a plants vs zombies Garden Warfare stylized look which is new for me.






Saturday, May 9, 2015

End of Junior Year, Thesis Concept Art Dump

Junior year is over! I can't believe I'm heading into senior year this fall. Anyways, I thought I'd update with my concept work for thesis. Making this stuff in 3D and UE4 is going to be my life for the rest of the year.

Here's all of my concept work for the characters, props, enviros, etc. I posted some of it before, but certain things have been updated or added.















Friday, April 3, 2015

The Last Judgement

Finished DGA work for the Thesis Idea that my thesis partner and I will be doing next year called "The Last Judgement" about the four horsemen of the apocalypse taking over.

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Tuesday, February 17, 2015

Pre Production Pitch 1: Hype

This semester is our semester of preproduction for our senior thesis. So we pitch 10 basic concepts for games and then choose two to refine further. For our first concept my teammate and I chose a game called "Hype". 

Hype is a hip hop inspired parkour game set in a futuristic dystopian city on an alien planet that was build rather haphazardly over top of a sprawling alien catacomb. Someone discovers that the DNA in the alien remains inside of these catacombs contains a drug that can do some pretty crazy stuff. Access to the drug and catacombs become illegal and you start the game as a low ranking member of the cartel, your job is to harvest and deliver the drug.

Here's our full pitch for the concept:

 And here's some of the art I created for the concept



Thursday, December 4, 2014

Final: Dwarven Workshop

   


So, I'm not super happy with the final outcome of this. But I'll probably continue working on it, or at least re purpose my assets/revisit materials or a portfolio piece later on. I think honestly this is the worst environment I've made this semester, but I think the concept is good enough to rework a bit, and I've still learned a lot which is my main purpose. 

Anyways, here are my final images: